Splet19. okt. 2024 · 上面的方法很容易推广到更广泛的应用情景(比方说,借助比简单的”旋转 ”更强大的变换),不过当前的方法已经能满足图形渲染管线的需求了。. 二、Sutherland … Splet06. jan. 2024 · Sutherland-Hodgman算法也叫逐边裁剪法,该算法是萨瑟兰德(I.E.Sutherland)和霍德曼(Hodgman)在1974年提出的。这种算法采用了分割处理、逐 …
多边形裁剪一:Sutherland-Hodgman算法_yangxi_001的博客-程序 …
Splet23. dec. 2024 · Sutherland_Hodgman(left_line); now = out; Sutherland_Hodgman(right_line); now = out; Sutherland_Hodgman(top_line); now = out; … Splet裁剪结果:裁剪后多边形边+窗口边界. Sutherland-Hodgman Algorithm (逐边裁剪法): Step1: accepting a series of polygon vertices. Step2: clipping polygon against a single, infinite clip edge and outputting another series of vertices defining the clipped polygon. Step3: clipping the partially clipping polygon against the other clip ... brownhoist
iou3d · PyTorch3D
http://www.javashuo.com/article/p-snkxvrdr-ho.html Splet20. jun. 2010 · glutInitWindowPosition ( 100, 100 ); glutInitWindowSize ( 500, 450 ); glutCreateWindow ( "Cohen-Sutherland Clips Example" ); cout << "请输入裁剪区的左下角坐标和右上角坐标" << endl; cin >> leftbottom.x >> leftbottom.y >> righttop.x >> righttop.y; cout << "请输入多边形顶点数" << endl; cin >> num; cout << "依次输入多边形的顶点" << endl; … Splet04. jan. 2024 · Sutherland—Hodgman多边形裁剪算法思想u000b该算法的基本思想是每次用窗口的一条边界及其延长线来裁剪多边形的各边。. 多边形通常由它的顶点序列来表示, … brown hoggy plushy